Mountain Run was a chance to show off everything I've learned in Unreal up to this point. I knew going in I wanted to do a large stylized outdoor scene to flex my ability to set up and set dress a natural outdoor environment while establishing a stylized look. In terms of style I wanted to try creating an Initial D anime aesthetic. For this project, I modeled the car, the stylized foliage and trees, The bridge, the Road, sculpted the landscape, and created all the textures myself in Substance. I built and auto landscape material from scratch, a custom spline mesh blueprint that uses an array to place multiple meshes along a spline, a spline decal blueprint that places decals along splines, created a mask variations function to add dirt and dust across key assets in the scene and set up RVT blend materials for all terrain assets.
All materials and assets not mentioned above were pulled from megascans and the unreal marketplace.
Marketplace assets
Cartoon Sky Shader
Megascan cliff models
Used in the nonstylized environment
Automotive Materials
MW Broadleaf Tree Forest Bic
Auto landscape showcase.
original Spline mesh demo before I added the array function.
Spline decal demo.